How to keep eyes in the head when mesh moves?

Seems I got some floaters. The eyes and teeth won’t stay in the head any suggestions? Do I make them objects and parent them to a bone?

What do you know? How did you learn to get to this point? Yes, continue… :wink:

Hey.
If the eyes and teeth float then I suspect they are already seperate object. So, yes. If the eyes and teeth are seperate objects from the head, one solution is what you just described - parenting them both to a bone. This way, they will follow the parent bone.
If, however, you don’t want armature animation on your model, you can parent the eyes and mouth right to the head mesh.
Keep in mind that children will not follow your mesh in edit mode.

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The eyes and teeth are not completely separate objects they are selectable in edit mode but seem to have been created in edit mode but with a separate mesh if that make sense. I am still having issues. I think I will have to do the dreaded weight paint. Was hoping that this was a common problem all newbies had and there was a simple explanation.

Thanks.

Might not work as expected but you could add a constraint… Child of… And target the head bone

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