So basically… How do you keep an object from not rotating even if its parent is rotating?
See it this way: I have a ball. A normal ball that is supposed to roll.
For graphics purpose, I need to put a ring halo around it. You know, the thing above an angel’s head. I also need this halo to remain horizontal. So I make an alpha-plane and parent it to the ball. I set the alpha plane as no collision.
The problem is that when the ball rolls, the ring effect thingy spins with the ball. I Tried setting the plane as a billboard (however that is spelled) , but I stop seeing it at all.
Another thing you need to know is that the ball is supposed to be spawned using the add object actuator.
Can someone please help me?