# How to keep original control points after Resample Curve

**URL:** <https://blenderartists.org/t/how-to-keep-original-control-points-after-resample-curve/1589892>\
**Category:** Geometry Nodes\
**Tags:** geometry-nodes\
**Created:** [April 21, 2025, 2:55pm UTC](https://blenderartists.org/t/how-to-keep-original-control-points-after-resample-curve/1589892 "2025-04-21T14:55:45Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![zeroskilz](https://blenderartists.org/user_avatar/blenderartists.org/zeroskilz/32/1089470_2.png) [@zeroskilz](https://blenderartists.org/u/zeroskilz)\
**Post date:** [April 25, 2025, 9:23pm UTC](https://blenderartists.org/t/how-to-keep-original-control-points-after-resample-curve/1589892/11 "2025-04-25T21:23:22Z")

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As @filanek pointed out it is an issue with the Split Edges on cyclic curves… The last segment is inverted and I missed that when that segment gets joined with other segments then the curve order goes whacky.

I’ve updated the file [here](https://blenderartists.org/t/split-splines-node-group-split-vertex-for-geometry-nodes/1381081) with a method that tracks the tangents, and if the tangent of the first point of a curve does not match the original then the curve gets inverted.

Please let me know if you have any more issues.

See original method from post by @stray here:

> [@Split multiple Curves by handle points issues](https://blenderartists.org/t/split-multiple-curves-by-handle-points-issues/1578825/3):
>
> the last segment of a cyclic spline is reversed and has it handles the other way around, so we need to adjust for that.

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_[View the full topic](https://blenderartists.org/t/how-to-keep-original-control-points-after-resample-curve/1589892)._
