Hello there. I have a perfectly seamless texture I want to use to animate a river of lava flowing along a mesh which is a boring flat plane I subdivided and some curved bends towards the Y axis to make it interesting (if you watch it from TOP view). I managed to at least make the texture to move along the X axis by adjusting its vector location mapping within Nodes. This however only appears on the texture viewport.
I heard from a tutorial that if you press i while you hover over some Nodes you can at least store data like the mixing of two color shaders, the mix of two procedural textures and so on, but it doesn’t seem to work for the Mapping. When I press i while I increase the X location, I see the number-sockets turning “blue”, then when I move to a new frame to store a new keyframe with a different X location, the number-sockets are green until I press i, then they turn blue again (it might be other color for you because I’m using a different theme, but I thing the default colours are yellow and green). The keyframes are there but when I press play, the frames run but nothing happens at the viewport.
Any clues about this? Is there any different way to animate a single texture along an axis without the need to resort to a sequence and to store it with keyframes? :spin: