I have an aircraft object parented to a bezier curve, and I have another bezier curve with an empty parented to it; that curve is called “bomber vector”. I use “bomber vector” curve to change the aircraft’s orientation when it is doing a turn, or a yaw. (By making the aircraft track the empty using, ‘track to’ constraint). Originally, the aircraft couldn’t do roll maneuvers because the ‘track to’ constraint wouldn’t permit it. So I used 2 ‘locked track’ constraints and the aircraft could roll. The problem? Having the missle objects stay put under the wing of the aircraft, (tried parenting missles to the aircraft but the missles would go to the object origin of the aircraft.) The second problem? Launching the missles, (I tried making a new bezier curve, and placed the beginning of the curve exactly on where the the missles origins would be at the frame the missles would launch at. But how do you tell blender, I want you to start animating the missles on ‘X’ bezier curve at ‘X’ frame? Here is the blend file: Bombing test.blend (1.81 MB)
Update: I fixed problem 1, turned out I had auto insert key frame on and it was making some unwanted key frames in the beginning of the animation. I still need to know how to make a curve animation start at a certain frame.