How to learn more about building 3d printable masks in blender?

Hi everyone,
I’m trying to build a futuristic mask (hard surface) that fits perfectly on a 3D scan of my own face. I looked around online and actually found a tutorial that shows almost the full workflow. Basically, they sculpt their mask using a head scan and reference images. The first video quickly shows how they use front and side views to sculpt the mask around the scan, and then in another, more in-depth tutorial, they explain the full Blender workflow for modeling it.
I followed along and managed to get some good results, but now I really want to go deeper into this process. Basically, I’m looking for courses or resources that go in depth on building and sculpting hard surface modeling custom masks with th 3D scans workflow as a base.
If anyone knows tutorials, paid courses, or creators who focus on this kind of workflow, I will be really grateful for your recommendations.

It seems to me that the first video showed most of what was needed. :thinking:

To complete the design, we use a picture (image) as a reference to complete the modeling, and use a 3D scan model to adapt the mask to the skeleton of the person who will use it.

It also shows the process of running and processing with a 3D printer.

However, if you don’t experience the process yourself, you won’t be able to understand the process and problems.
I don’t make it myself, so I’m not sure about the detailed problems.
But there are many reference videos on YouTube.

Hey, yeah I agree that the video shows most of the workflow, and I already went through it myself. that’s what my post was about. I’m not asking how to repeat what’s in that tutorial, but more about where to go from there.
The reason I posted here is because I wanted to know if there are people who done something similar and can recommend courses or resources at this level. I already found the two videos and followed them. basically, what I’m looking for now is something beyond that, something more in depth, where it goes into additional techniques, tips, and tricks so I can build broader knowledge and apply it to more complex or difficult models later on. If you know any , feel free to recommend, this is what I wish for.
Anyways, I didn’t focus/mention the 3D printing or finishing parts (assembling,painting) because I’m already familiar with those. my question was specifically about the modeling side of this process.