I posted this in the modeling section with currently no anser, but perhaps it should belong in rendering.
I remember seeing the ability to do this years back, it might’ve been in 3dsmax back then, now that I’m back into this field and using Blender, I can’t find how to do it and google isn’t working with me.
It was a technique to avoid having to make everything into one same model for high-poly modeling and would blend intersecting objects at the seam, so that it looks as if modeled in one piece in the render, and avoids the hard edges between the two objects.
Anyone around understanding what I’m talking about here?