I have a plane (see attached image). I want to lift the upper right corner as if I have a piece of paper where one corner is kinked.
I want to rotate the upper triangle around the edge which is selected (the white one) to get this effect,
But I don’t know how to place the rotation axis so that I can rotate the triangle around the selected edge.
Of course I can pick the upper right vertex, and move it but then I distort the paper since I cannot move it to the exact right position. Is there any possibility to create a rotation axis exactly at the selected edge?
Can someone assist please?