I created a character in a .blend file, and with a python script I create a scene (in another blend file). Into this scene, I would like to link my character and to modify it (scale, color, …), but I encounter some issues
This is the code I used to link the object:
obToModify =  Library.Open('ressources\\human.blend') type = 'Object' if type in Library.LinkableGroups(): for obname in Library.Datablocks(type): Library.Load(obname, type, 0) obToModify.append(obname) Library.Update() Library.Close()
So here I am linking my object to the scene and all is right when I launch my script. At the same moment, I add my object in a list (obToModify) to retrieve it later.
scn = bpy.data.scenes.active myObject = Object.New('Mesh', 'object') myObject.link(obToModify) scn.link(myObject)
And here I’ve a problem with the link method: the argument type is not supported !!
But I don’t know how to modify the script to make right it !?