How to load custom mipmaps from dds file?

Hi. Is it possible to tell blender to load custom mipmap levels packed in dds files?

Hi,

I’m not sure, but maybe this one could’ve helped you:

Yeah I saw that thread but that was about turning off Blender’s automatic mipmap generation (texture interpolation) in order to retain pixelated look even at a distance.

What I want is turning off Blender’s automatic mipmap generation and instead tell Blender to use the mips provided in the .dds texture file itself. Setting interpolation to Closest will turn off automatic mipmap generation but Blender won’t use/see the custom mipmap levels.

Hello!
Have you by any chance found a solution for this problem eventually?
I too have converted every texture to .dds on my Clash On Little Pond short animation… but I’m with the darn feeling that indeed Blender is not using the mipmaps that go with the .dds.

Hello again @G0G
I’ve figured it out and made a detailed explanation here including the .blend:
https://blenderartists.org/t/blender-eevee-mipmaps-and-dds-textures-the-ultimate-explanation/1605364

@rogper Hey thank you. This didn’t receive any reply for so long I thought that was it. Thanks for the informative post and discussion you linked.
By the way, might I ask what Blender version were you working with at the time? I don’t think it was mentioned in the discussion.

Hello!
I can’t remember now, sorry, but this was originally coded for Blender 2.8 and works the exact same for all the later versions until today :slight_smile:

Recently I found a bug with color spaces regarding these compressed textures and already reported it on the bug tracker. Colors look wrong if you change to rec.2020.