In 3dsmax you can loop and ring an entire selection by pressing two buttons.
Is there also a way to do this in Blender, because right now I have to hold SHIFT + ALT + LMB and click on EVERY edge in order to loop and ring. This takes a lot of time compared to max, there must be another way?
The ones discussed here are useful for bulk selection. It’s way easier to box-select a few edges and then convert to loops, or to loop-select a few and then convert to rings, than going one by one while mangling your left hand into a Witcher sign.
Just recently there was a thread about selection where these tools shine:
Also, they come in very handy in reusing/rebuilding geometry (getting rid of extra loops quickly): box-select or shortest-path-pick a small sample, loop (or ring) it, dissolve, done. Selecting every loop one by one is just murder