I am making an animation with a huge flock of birds flying around. I created the bird, rigged it and made a looping animation for it’s flapping wings. Now I want to use this bird in a boid particle system but when I play the animation it only moves it’s wings for as long as the animation lasts, which is only 62 frames. I already thought of using a cyclic extrapolation but I can’t seem to find that feature anymore in Blender 2.55 -_-
I hope somebody can help me with this so thanks in advance!