How to loop keyframes?

Hello,

I am making an animation with a huge flock of birds flying around. I created the bird, rigged it and made a looping animation for it’s flapping wings. Now I want to use this bird in a boid particle system but when I play the animation it only moves it’s wings for as long as the animation lasts, which is only 62 frames. I already thought of using a cyclic extrapolation but I can’t seem to find that feature anymore in Blender 2.55 -_-

I hope somebody can help me with this so thanks in advance!

hy,

Maybe I can help, i made a ittle short with a helicopter flying, and i also needed looping animation for the propellers.

First, select what you want to loop (i had 1 object as parent) and open an ipo curve editor,
http://img5.imageshack.us/img5/929/ipo.png
By gamesb0nd at 2010-12-13

press N to bring in properties panel, and add a cycle modifier to the channel you want
http://img88.imageshack.us/img88/6798/cycle.png

Uploaded with ImageShack.us

hope it helped ; )
Re-tep

ahhh that’s exactly what I needed! thanks alot!!