Hi,
Can someone advise me how I can have an object, say a table top remain parallel to the xy plane if it is being rotated like in a Ferris Wheel. This Table will be in one o f those “cubicle container” going round and round from bottom to up and down again repeatedly. I am using Blender 2.93 and 3.0A.
I think it has to do with using contraints but just can’t figure out how.
Create a wheel. Create a marker for where the chair goes on the wheel (like an empty or something) and parent it to the wheel. Create a chair and give it a copy location constraint targeting the marker empty.
Other ways to do this as well-- parent and then limit world space rotation; bones with inherit rotation disabled, probably more.