How To maintain specific object surface parallel to x-y axis plane when rotating

Hi,
Can someone advise me how I can have an object, say a table top remain parallel to the xy plane if it is being rotated like in a Ferris Wheel. This Table will be in one o f those “cubicle container” going round and round from bottom to up and down again repeatedly. I am using Blender 2.93 and 3.0A.

I think it has to do with using contraints but just can’t figure out how.

Create a wheel. Create a marker for where the chair goes on the wheel (like an empty or something) and parent it to the wheel. Create a chair and give it a copy location constraint targeting the marker empty.

Other ways to do this as well-- parent and then limit world space rotation; bones with inherit rotation disabled, probably more.

Thanks Bandage.
I went for the copy location constraint approach and it works wonderfully.
Appreciate your prompt respond/advise.