More than ever before 3D models have become a “physical” part of our life, how we can see in the internet with 3D services of printing.
Some people have many difficult to get a model to print… well, not only to print, but to write an scientific article, make a job, or just have fun.
With this tutorial you’ll learn how to scan 3D objects to use it the way you want.
To read the entire tutorial, please see this link: http://arc-team-open-research.blogspot.com.br/2012/12/how-to-make-3d-scan-with-pictures-and.html
Thank you all for participate of the post. Because this I’ll put more information.
Thanks to Rgaidao to share this links with us -->
Using Meshlab you now have three options to achieve it:
Transfer point cloud color information to the mesh (already covered in the tutorial). A good option when you have very detailed point clouds, but not very good when using sparse or incomplete point clouds.
Use osm-bundler camera parameters to transfer color information from raster images to the mesh.
- Use osm-bundler camera parameters to create a raster texture, combining different raster images and mapping it (parametrization) to the mesh.
To do all this you just need to open as a project, inside meshlab, the PPT output file “bundle.out” and after that the respective “list.txt”. The first file concerns to camera parameters and the second to associated raster images. After that just follow the already mentioned (and fantastic) Mr. P tutorials.
And you have the posibility to project the texture on Blender, using an add on that imports .OUT files:
The final result is like this:
A big hug!