Hello blenderartists. I wasn’t sure what section to post this in since it is not technically modeling, more like texturing… (and this is for an animation, not the game engine) Anyway, I am trying to make a bubble shield complete with transparency and hexagonal plating. Here is an example of what I am referring to:
I have a work-in-progress model, but I can’t get it quite right.
and another attempt: http://cdupload.com/files/169565_zwvsm/hexSphere.blend
I would much appreciate any suggestions. Thanks!