i have a black and white texture…i want the white dots to be shadeless…how to make it shadeless…because it is a part of the same texture…how to make something shadeless or not using any reference color?
You could probably get away with using an emission map. You’ll need pretty much a pure black-and-white texture, though. If you have varying shades of gray, then you’ll need to make a second texture, with the white dots colored white and everything else pure black, and set it to emit, while leaving the original texture to effect the color.
The only other option is to use shader nodes to blend between a shadeless and non-shadeless material, but it seems unnecessary in this case.
@laser blaster - I believe you actually have to use an image that uses alpha transparency - the alpha-enabled parts are full emit values, while the transparent parts contribute nothing to the material’s emission…? This is using GLSL mode, by the way.
Thanks Solarlune. .i tried and it worked