How to make a fluid body retain its shape after a collision object passes through it

is it possible to make something like this in blender with the flip fluids addon? nothing fancy. just want a fluid cube to retain its shape after a collision object passes through it.

right now the problem is the fluid starts flowing from the bottom side as soon as the collision object leaves from the bottom side. as if it’s following the object.

The easier way is to use dynamic paint modifier:
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For water object use canvas type
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and for effector use brush
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Use these settings for canvas: surface: waves

You can add another surface behavior (for example displace) with dissolve, lets say 60 frames. It tells how fast mesh should move to initial shape:
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Last step is to bake animation under cache tab.

Result look quite promising and you can apply it fast for any object, not to mention time saving :wink:
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