it’s as the title says, i want to make a mask that disables the cloth physics on a specified area, i know that is related to geometry nodes but i can’t find any tutorial that explains that, to make an example i have a sphere that im inflating by tweaking the pressure settings on the cloth tab and i want a mask with a shape of a plane mesh that allows me to turn the object back to normal on the area of effect of the mask
i specifically want to obtain this effect but in this case it was made with shape keys https://x.com/HeavyWomanGuy/status/1775752125131141218, there’s more examples of different applications of that method on this guy’s account (i have to warn you that its full of weird stuff)
I want to use the geometry nodes because it will save me the time of shaping everything all the time and I need to keep the cloth modifier on for my animation since the cloth physics will ignore the shape key