I set the follow path constraint and animated the path, but I cant figure out how to make it start to move on frame 5 instead of frame 1.
Thanks in advance!
It is better not to use the “animate path” button in the modifier. That will animate it automatically.
The animation is controlled by the path. In the data properties of the path there is a “path animation” section where you can key-frame it manually.
As you probably already used the modifiers button you can delete the “automatic” key-frames (right click delete key-frames) and make your own new ones (right click add key-frame).
In this example I animated the cube to start running on frame 40 complete at 100 and then run back.
path.blend (107.0 KB)
Thank you so much! This solves my problem now but also this will be super helpful in general, much appreciated.
Thanks for answering such a simple question and putting the time in to make a file to give me an example. Have a good one!
You are welcome, sometimes simple things are not that obvious, it has happened to us all.
Just ran into another issue. If I try to move the object around in space before the frame I want it t start to follow the path, it doesn’t clamp to the path. Thanks for the help!
No, it will follow the path’s trajectory with whatever location offset you have moved it to. If you want it to clamp to the path you would have to move it back to the where the path begins before the frame that starts the path animation (or on the same frame).
If you want the object to “jump” to where the path starts on that frame you can keyframe the offset position one frame before the path animation and the start position on the frame.
Thanks so much!
Not sure if I understood the question properly, you can also add a “clamp to” constraint if you want the first movements to clamp to the path.