I’m rendering fractals using a chaos algorithm which generates an awful lot of points (as many as you like ;-)) which belong to the set. I tried to put a cube at each point, but after 1000-2000 points Blender becomes very slow, and I don’t like the look anyway.
Is it possible to make a “solid” mesh out of all those points which are known to belong to the set? It’s important to mention that a fractal has, of course, a very difficult structure. Must be a very intelligent algorithm to do this whole thing.
It’s like generating a ball by calculating all points whose distance to the center is smaller than the radius.