Hello all
I have a problem that looks simpe, but maybe it is not so.
I have an icosphere that I want to orient in a way that it “sits” on one of it’s faces. And I want to do it precisely, not by rotating by hand. In other words I want to align the object’s Z axis with the normal Z axis of that face, so that when I clear the rotation afterwards the object will be “sitting” on that face.
So I could create a custom orientation from that face, but what next? I can’t apply this orientation to the object itself, can I?
I am stuck here, please help!
You can use an empty to enable you to set the axis to a particular face. It’s a bit long winded so here’s a quick demo
Richard Marklew,
you are a great supporter and teacher, thank you, I learned some new thinks here!
paolo
Very quck, nice and precise answer Looks like you did that demo especially for me Thank you!
Actually this helped me to find another solution: a script designed for the purpose:
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/Precise_Align
Essentially it does exactly the same, just a little bit faster maybe when several objects are involved.
But for a single object your technique being a generic one is better.
Greetings,
Petar