# How to make a platform game like this?

How would you make a platform game like this? I mean, make the character just go left and right and follow a path.

Location/rotation constraints on all of your moveable objects to keep them at a depth of 0.

Left key to run left, right key to run right. Space to jump or something like that. See what you can come up with.

Location/rotation constraints on all of your moveable objects to keep them at a depth of 0.
How exactly does this work? For example if you got a spiral stair thing and you run around in circles to get to the bottom. Does this work?? Constraints only limits rotation and location, but how is that supposed to work with something like a spiral stair? Am I missing something?

Ahhh, Pandemonium…
you’ve choose an “easy” example!
Make yourself a favor and use a simpler "path?!
One way ( good?) is to use “invisible” walls to guide the character?!
Bye

maybe you should look for a tutorial xP

Ahhh, Pandemonium…
you’ve choose an “easy” example!
Make yourself a favor and use a simpler "path?!
What you mean I should use paths? How?
Ahhh, Pandemonium…
you’ve choose an “easy” example!
Make yourself a favor and use a simpler "path?!

One way ( good?) is to use “invisible” walls to guide the character?!
Bye
Invincible walls? I don’t think that would work since you would like the character to always face forward. Ok bye bye…

maybe you should look for a tutorial xP
Ahh you know of one?

EDIT:
Invincible walls might work, but then the character and the walls have to fit perfectly together, Il try that…but what bounds would be the best to use hmmm cube?

Well…you can use a “curve path” to draw the overall level length, convert it to IPO, with the “Path2ipo” script and make your character use those IPO keys, and make it always face upward/forward ( maybe easy with some python lines?) ???
Bye

http://blenderartists.org/forum/showthread.php?t=86314

In this thread Blendenzo and I tried to play with that solution, some bugs tough, like the character trespassing walls, there must be a way to solve it, I’m sure of it but not sure how.

That looks like pandemonium! But if it doesn’t detect walls it’s useless, maybe I should ressurect the thread again:D

You could also use one invisible guide wall and two distance constraints pointing to opposite directions.