How to make a prism displacement effect with shaders

Hi, i have this thing made using a noise map and a prism displacment. And i would like to know how can i replicate this in blender

Step 1: Create a noise map
Imgur

Step 2: Prism displacement

Musgrave texture, ridged multifractal. Into the vector input, use a Soft Light mix node to combine a Noise Texture with a Texture Coordinates node, output Generated.

Mix the Musgrave texture with: a Voronoi texture and a Noise Texture with distortion mixed with Soft Light, using a Mix node set to… Color, should do it

Sorry, im not that experienced with shaders, could you show me the shader node structure of what you’re saying?


This is a quick and dirty start, there are a lot of numbers you can tweak on various nodes

This is perfect, thank you!

is this added to the lamp itself ?
and not the object ?

and why is it called prism pattern ?

thanks
happy bl