Hi, i have this thing made using a noise map and a prism displacment. And i would like to know how can i replicate this in blender
Step 2: Prism displacement
Musgrave texture, ridged multifractal. Into the vector input, use a Soft Light mix node to combine a Noise Texture with a Texture Coordinates node, output Generated.
Mix the Musgrave texture with: a Voronoi texture and a Noise Texture with distortion mixed with Soft Light, using a Mix node set to… Color, should do it
Sorry, im not that experienced with shaders, could you show me the shader node structure of what you’re saying?
This is perfect, thank you!
is this added to the lamp itself ?
and not the object ?
and why is it called prism pattern ?
thanks
happy bl