I was experimenting with halos a little and then I was wondering how to make a proper halo. A halo which doesn’t emit the light from the vertices but from the faces/the surface.
Let’s say we have a simple object with round sides and straight sides, something like shown in the attachment.
As you see, the vertices at the end of the object become closer and closer to each other because blender was trying to close the circle. If I would switch this object to a halo the left and the right side would be very bright but the middle wouldn’t emit any light because there are no vertices in the middle.
I guess the easiest way to make a proper halo for this object would be a switch in blender to make the light to be emited dependent of the faces and not the vertices. But it seams as such a switch doesn’t exists. So I had an other idea, which was makeing the whole object like a icoshere. I can do that easiely with the sphere on the left but not with straight sides.
What would you do in this situation?