I was thinking of making a game, made a body, and sculpted my first head in blender. Now I go back and look, my sculpted head has 99328 polys, and that’s probably too high poly for a game. So I used decimate, and it looked blocky(and I even had smooth shading on). To attempt to fix that, I used remesh, and it still looked too blocky, like it had flat shading. Does anyone know how to fix this, or have any way to lower the poly count while still retaining the smoothness? If there isn’t, I’ll have to learn a better way to model heads for a game.
To attempt to fix that, I used remesh, and it still looked too blocky, like it had flat shading.
The remesh modifier has nothing to do with polygon reduction.
Oh, okay, thanks. By the way, I used the remesh modifier to try and fix the horrible side-effects of the decimate modifier, not to reduce the polygon count.