Hi everyone, so I was trying to make a loop the loop in blender for a simple car game I’m making but I’m having trouble making my loop nice and uniform. As you can see in the picture I added a circle mesh and scaled it up and then I proceeded to move the vertices one by one in order to create a curvature side ways for my loop the loop in order for the car to pass through it. Then I intend on extruding that edge to a certain length.
How can I curve the edge sideways like that in a uniform way?
Is there a way I can shift all the vertices in such a way that they move by uniform increasing increments?
Also I’m not sure If using the bezier curve would be a better solution. Would it?
enable add curve: extra objects from user preferences
shift+A -> curve -> spirals
adjust values on the operator panel. these don’t tell much, have to try and see what different options are available but spiral type: 4, height per cycle value gives a promising looking spiral
adjust twisting and extrude options in object data (curve) properties