I created a cube with rounded corners and some dents. I’m trying to model something similar to a dice.
My problem is that all edges are hard edges, how can I make them smooth?
cube_bake.blend (561 KB)
In 3dsmax I would make all faces share the same smoothing group. Is there something similar to smoothing groups in Blender?
In Maya I would use Hard Edges and Soft edges. Is there something like hard/soft edges in Maya?
I have tried many times selecting the edges and Mesh>Edges>Clear Sharp, but that doesn’t do anything…