mark v tank am i modeling and i wanna know 2 things how i can make the bolts alot faster i shift d em budt it still takes a while and the other thing is when im done with the foot and one side is there a way to dublicate the foot and turn it around so it passes on the other sides here is images
I ran into a similar problem with the bolts.
Here a tutorial:
https://www.youtube.com/watch?v=ZgdobdXzKM4.
I’m not quite sure what you mean with mean with your other question though.
if you look at where the dark round places are there i want the bolts places i made the bolts budt is there a quicker way than dublicate it again and again
Hi
You can use Array Modifier for the bolt and Mirror Modifier to mirror them.
Another ting You can do is…Take a verties line from Your Tank…Convert with Alt+c to a Curve…You can then use the Curve
with the Array Modifier with the Bolt on to follow that line…See Picture.
Check Your object is Scale 1 and Origin is on on Geometry…Else You get Problem with the Modifiers…Puff Puff
See Picture Curve Modifier are after Array.
Tai
If the bolts are evenly spaced use an array modifier.
i would honestly just place them out manually. use an array for even spacing. then when all bolts are placed, apply all the array modifiers and join them into one object and put it on a separate layer and never look at them again untill its time to render.
I would make a mesh with lines of verts everywhere a bolt needed to be(with face snapping). Then add all those verts to a vertex group. Add a particle system, use hair, emit from verts, and “Object” as render type. Use vertex group for ‘Density’.