How to make an array on a curve without mesh deformation?

Hi everyone!

I have such a model, and as you can see it is straight as an arrow

But here’s the trouble:
When I try to copy along the curve, I get this kind of deformation

Is it possible to copy an object in such a way that it retains its durability?
As in real life, the photo below: :wink:

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Even with that method, you’re still going to get issues with the tracks not lining up on sharp bends.

Thank you very much!
This method worked 100%%

In this case, you will need to add a few more points (vertices)