Ok, let me first explain what I’m trying to do. I need to animate a rope with rings on it moving through a pulley system. I thought that for the purposes of visualization, it would be better to make a rope just stay still (rope is just a bezier curve) and have the rings move along the curve. I thought I’d use the array modifier on one ring and then have it
I’ve had a heck of time trying to figure this out. I’ve read posts here on the forums like these:
As well as other tutorials online, but when I add the curve modifier to the ring object after adding the array, it just makes the array a weird shape, it doesn’t follow the curve precisely like I want it to. Attached is an example of simple cubes that I tried to make conform to a curve.
So I’m wondering if I’m just missing some important step like aligning the axis correctly or changing a setting. I wouldn’t think this would be too hard to do. I hope someone here can help me easily enough. Thanks.