is this possible? using a track to actuator and a motion actuator does not work, is there any other way of doing this?
import bge
cont = bge.logic.getCurrentController()
own = cont.owner
from mathutils import Vector
if 'target' not in own:
own['target']=bge.logic.getCurrentScene().objects['TargetCube']
else:
target = own['target']
vec2 =own.getVectTo(target)
own['rot']+=.1
if own['rot']>=3.14:
own['rot']=0
own.alignAxisToVect(Vector([0,0,1]), 2,1)
own.alignAxisToVect(vec2[1], 1 ,1)
own.applyRotation((0,own['rot'],0),1)
tested and working (thanks sdfgeoff for your help with this stuff in the past)
untested, but should work.
Attachments
WorkingExample.blend (407 KB)