Alright so I’m working on an image that is in remembrance of the Pearl Harbor attack back in 1941. It has a nurse during that time with an elaborate pearl necklace around her neck, but the pearl is scratched, beaten, dirty, just all around damaged. That pearl necklace is the symbolic element of this scene. (you can see that the necklace isn’t done)
Right now I’m working on a tear that is rolling down the nurse’s cheek. Since the nurse is a makehuman model I decided to not mess with any of the body mesh’s materials (I tried once to add another material and it screwed up the makehuman materials), so the teardrop is a separate mesh shrink wrapped to the body mesh. The teardrop is almost entirely transparent.
My problem is when I render the scene the image the teardrop comes out quite dark, I decided this was due to a shadow of the tear being cast onto the cheek. How do I make the teardrop not cast any shadows at all? I don’t want a lighter shadow, I want no shadows at all.
If you don’t think this is why the teardrop appears dark in the render please give me your other ideas of what might be causing this, but I’m pretty sure it’s the shadow that’s the problem. Please help! Thank you
Here’s the render:
…and here’s a screen shot of my transparency and shadow material settings: