Hello Everyone:
Yes, it is me again, but this is the last question for the night. I promise.
Just wondered if anyone knows how to set an animation as a particle?
Thank you!
Dawg
Hello Everyone:
Yes, it is me again, but this is the last question for the night. I promise.
Just wondered if anyone knows how to set an animation as a particle?
Thank you!
Dawg
How to do that depends on what you are trying to do with the particle.
What are you trying to do with the particle?
The question was intended to be a general query.
But, if I had to name some of the ideas, then I was thinking two different types.
The first would be pigeons in a park. Each pigeon a particle milling about.
The second - perhaps easier one - would be something like those types of fireworks you see where secondary incendiaries spin off in circles after the main one pops. I figured this could be done by simply putting a particle emitter “A” on a curve “X”, and then somehow assigning the “X” curve to another particle emitter “B” specifically designed to emit the “X” curve. Make sense? Maybe or maybe not. I dont know, and I dont really know how it would be implemented, if it were possible.
Any advice here much appreciated because I think this would create a lot of cool effects.
Dawg