I use Blender 2.48. In the game scene, I have a character. when i press up, he moves forward. when i press right or left, he rotates. When i make the camera the parent, it follows the object… but rotates with it as well. How do I make it not do this? I tried vertex parenting, but it only led to the same effect.
also, I’m trying to get my character to move like this:
pressing up rotates the character to facing up, and goes in that direction. pressing right rotates the character to the right position and goes in that direction, and so on. so far, i can only “drive” the character around. there a way to fix this, too?