How to make character run on walls glide and jump super high.. Maybe fly :)

Hi :slight_smile: I have already asked this question in another form… And I got really good answers umm I wanna ask here to know more in a little bit more depth I wanna know like how do you make the character run on walls, like in prototype and saints row 4 am wondering how you make the character jump really high and glide through the air and lands in the same way as SR4 or prototype ( unharmed) i know these questions sound very dumb and silly and very demanding i apologize… am sort of a noob in blender … and coding isn’t my strongest point please help me here… thank you :slight_smile:

Here is a video lol

http://www.youtube.com/watch?v=w3vHdQY21Eo

Duplicate thread, merge and add New post to old thread?

(I don’t think he knew where his thread was moved)

Check out this file,

the longer you hold jump (right click), to a point the higher you will jump,

Add in a counter for a air jump (so you can only air jump every X often or when you touch scenery again)

Add in a if airjump = (not ready) - Keypress jump-------and-----------Force 9.5*mass world - Glide

Attachments

ClickIt (1).blend (473 KB)

Wall run =
Speed= own.linearVelocity
if Speed.magnitude > (min wall run speed) - >http://www.blenderartists.org/forum/showthread.php?314130-get-hit-normal-of-ray-and-use-to-align-object-to-quot-local-gravity-quot

So as long as you keep moving you can wall run,

Also

Collision with map------------and------------force 9.8*mass = cancel gravity while touching property “map”

Duplicate thread (linked in second post). Closing.