I have a simple model with a texture of circular lines applied, but as it gets towards the edge, the lines becomes wobbly and distorted.
Notice how the top lines at least appear straight but noticeably wavy at the bottom.
The texture itself is just a bunch of circles.
However, I do want to note that this will NOT be the final texture, but something much more complex (so I can’t simply recreate this look with procedural textures).
@Okidoki helped me confirm that it’s because the geometry is low poly model that’s been subdivided.
To compare, this is how the low poly before subdivision looks:
I would love to avoid needing to subdivide the base geometry to resolve this. Anybody have any brilliant solutions? Attaching the .blend file if anybody wants to mess with it.
CirclesTextureTest.blend (1.0 MB)