I tried it but couldn’t get it done either. It seems no matter what material settings you use it never gets the same shape. It must be possible though, since the information that is producing the glsl mode is there…I would try creating the geometry needed to get that shape instead of having the material produce it…good luck.
.I would try creating the geometry needed to get that shape instead of having the material produce it…good luck.
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Thank you for your suggestion but to me this is not an option, because i need the hard edges to display outside but not inside the mesh I don’t know looks like rendering is “killing” the set smooth option…
EDIT:
A slightly better result with auto smooth on and small toon size.