Hi! I wanted to ask how to make reflective, good textured water surface. Most important is reflections and performance.
When I tried that method, it did not work as expected. When I appended the water plane and rendercamera, it brought a glitch. When I tried to grab water(to increase water level), evrything moved together with it. And it connected evrything. Evry object took other objects with it when I imported it. So looks like it needs few upgrades, so it doesn’t affect other objects in 3D view editing…
Can you share a .blend?
I deleted that .blend, but I will make new one!
Currently it looks so now it works good, but i will still test it in different stuff…