How to make Houdini remesher using geometry nodes?

Hello guys.

I’m trying to make a houdini like remesher using geometry nodes!


Using a point on face with poisson disk distribution and turning point to vetrices get me the result I want for the vertices distribution but I can’t figure out how to make a mesh out of this.

I looked at several post in this forum but didn’t get the answer.

Thanks so much for your help.

You probably saw this, but just in case: Uniformly triangulated mesh for cloth - how? - #10 by Sintel

Also Higgsas geonodes have a node group for triangulation remeshing. Its only for 2d objects, but maybe helpfull anyway to get some ideas.

thanks so much for your reply, I didn’t saw this post but I actually end up with pretty much the same setup on my side :smiley:


Not perfect but will be good enough for my needs

I like this setup, as it allows mapping the remesh resolution via the point density.

Yes that was part of the goal, trying to make an adaptative remesh where you can control the density using vertex group or other input. I’m planning to use it with shortest path to make better looking vine effects but dual mesh is also a great way to use it too.