Hello, I am not sure if this question has been asked before, but how do I get normals on a rounded mesh to continue to interpolate smoothly through a duplicate of the object in a different location?
Ok, I guess it’s better to explain it visually…:
These are both the same object, using the same mesh.
The normals are set to smooth.
The outer edges are not set to sharp, but changing it to sharp did nothing.
I tried extruding once to change the normals, but that didn’t resolve the issue.
I tried recalculating normals, didn’t fix it.
I want the objects to be separate, because I want to use it in a video game as a tiled asset.