First I set up the particle system to work with bending grass and hair dynamics, then I change the hair to an object. The object is a tree I have generated. The wind blows the tree as a whole, but I need the branches and trunk to bend.
First I set up the particle system to work with bending grass and hair dynamics, then I change the hair to an object. The object is a tree I have generated. The wind blows the tree as a whole, but I need the branches and trunk to bend.