I don’t know how many times this has stumped me but I’m getting tired of trying to figure this out. All I want to do is have my object emit “perpendicular” to the surface (like needles on a cactus) but I just can’t find anything on how to do this. I am using a particle system (emitter) with a tube like object. It seems like Blender should make objects “perpendicular” as a default instead of hiding it so well.
When you add a cylinder just give it a RX90 (applying rotation of course) before using it in a particle system.
It’s all about rotation rotation rotation.
There is nothing that a double-double can’t fix :).
Your steps did not work for me. I’ve modeled spikey ice crystals all facing upward, emitting from a icosphere and they are all laying down. I have object rotation on and Rotation orientation is Normal.
Is you mesh a plane, so the crystal particles are supposed to face up, or is it a curved mesh, and the particle orientation is not affected by the curvature?
If it is the former, maybe there is just an offset in the rotation, which you have to correct? Maybe doing ‘apply rotation’ helps. If not , try all 90-deg rotations for the crystals until it matches.
Emitting from a plane or sphere resulted in the same sideways particles no matter the tweaks I did in the emitter settings. I had to rotate all of m particles 90 degrees in one direction for them to come out right. Frankly that is really lame and a problem Blenders should really fix. If there were a rot offset option for all particles that would fix it and be very helpful. I also made an O’neil cylinder with same problem I had to rotate all my buildings sideways for them to come out upward on the inside of the cylinder. Not cool!
Hello, I am trying to make a particle system perpendicular to my object emitter. I follow the steps in the previous post. But it doesn’t work for me… do you know why? thank you all for your time!