I have some particles that represent thrust coming from an engine.
However, if the jet accelerates from rest, the particles get stretched out (i.e. particles that are already emitted are not affected by the jet movement). Similarly, if the jet makes a turn, the particles were emitted do not turn but continue on making a really long and ugly stretch of particles behind the jet.
I also noticed if I move the emitter object, the particles stay and are emitted from where the emitter was last.
Is there any way to make the particles “child” of emitter, so that if you move/turn the emitter object, all the particles move a turn to maintain the position relative to the emitter? (it’s currently relative to global).