how to make proper impact ripples for walk cycle ?

first off ever noticed that when someone takes a step the impact of that step will always jostle the body a bit ? anyone have any clues as to an interesting technique to simulate this?

you can assign vertex groups soft body goals, I believe.

What this means in practice is that you pick the wobbly bits and give them a lesser goal.

Blender’s physics engine does the rest so that in animations they’ll wobble as needed.

so theres no way to do physics stuff on bones ?

the problem is that im trying to do this for a game character, and the model format doesnt support vertex animation so it all needs to be done with bones.