I’m not sure how to describe what I’m trying to do but I’ll try to describe it with an example:
When a HEAVY Object crashes the earth from the sky, like a huge block or even a “Super Hero Landing” in the Anime where the smoke is in a ring / shock-wave like around the object but it is usually start fast and spreading out while it’s fading very slow.
I would like to make such thing in the latest Blender 2.8 EEVEE but I don’t really know how to approach it, how to start make it and how to time it right.
Is there a good video tutorial you can recommend or any other visual way I can follow to understand how to make it?
I tried some smoke simulation tutorials but most of them are the same inside a cubic domain… nothing about the timing or controlling the shape of the smoke.
Sorry about my bad English and thanks ahead for any help!