How to make solidify modifier not interact with light?

hey, so I’m making this cartoonish style model and I managed to make a simple shader for the texture that interact with light

However, adding an outline using a solidify modifier blocks all incoming light, making the model look darker

is there a way to make the solidify modifier not cast shadows?

Hi,

set a different material on the new faces (in Solidify properties) and in that material, mix your black emission with a transparent bsdf with the shadow ray as factor