hi there. i am working on my racegame and i have a problem with the sharpness of the camera.
the brown objects in front of the hovercraft are the racetrack.
i made a higpoly object of the tiles and baked an ambient occlusiontexture and a normalmap. i put the aotexture into the textureslot of the trackobjects material as an overlay and baked it. and as you can see i got a normalmap at the same material.
the problem ist that the textures get blurry in the midsection of the view. is there a way to get it sharper. i have tested some camerachanges but didnt got the effect i wanted.