How to make the render pixelated

There are (at least) two different materials in the file. One is named “Enviro” and the other “Body”. I applied them as such so that they would not be confused as there is likely to be overlap in the UV layout (otherwise they would be all one texture sheet). In the materials tab, just above the part where it says “Surface / Wire / Volume / Halo”, there is either “Enviro” or “Body” selected. Hit the white checkered circle to the left in order to switch textures for any one object.

Thank you so so so so so much!!!

http://i42.tinypic.com/2vila1l.png

LOOK :):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):):slight_smile:

Cool - do you need to turn on transparency for the figure on the left?

oops yea all fixed now.
Thanks again for all your help.