How to make the windows bigger? Or how to move walls to make house smaller?


I am editing a house. How can I make some of the windows bigger that it won’t ruin mesh/verts. How do I fix uv map after that?

Or how can I move one wall to make the house smaller? Let’s say that wall without any windows. I have to move the windows along it somehow. I would be happy if someone can give me some example on this. Thank you!

You should be able to use a selection of keyboard shortcuts to do this.

Ring select can be done with Alt+RMB, so you can select some of the edge loops around the mesh. This can be combined with SHIFT to ring select multiple times. You can also just select one edge loop at a time, and move it to the desired position to widen, raise the windows.

I’d go in Ortho View > Numberpad 1 or 3 and select the verts for the windows and supporting verts and adjust to desired.


Thanks for your reply!

Did you mean this by ring select? But how do I adjust this same window’s size without affecting on the window next to it (talking about the two windows in the front, left and right? Window on the right has ring select)?

Thank you

Or how about this - I want to just one window without affecting the opposite window’s verts?

And how you would move the wall to make the house smaller - it usually ruins the uv map. I hope someone could provide me a step by step example. Thank you!

blender does not have parametric cbjects like in CAD
so ounce model is done as one object you need to select each set of verts for a window and re scale these

otherwise make your model in different parts might be easier to work with

good luck

happy bl

Also, when you’re dragging, press the X, Y, or Z keys to “lock” the drag into only that dimension. For instance, if you want to drag the rear wall backward without bending the wall, press “Z” so that the drag will only move forward-and-back along that axis. (A guide-line will appear to visually confirm that Blender is doing this.)

I frequently “drag-select” areas of the geometry. There’s actually an option on the bottom of the screen to indicate whether the selection should be “on the surface only” or should “go all the way through.” Then, having selected the right things, I use X, Y, and Z to make one move at a time.

Yeah, “it gets tedious sometimes.” “Sometimes, very tedious.” :slight_smile:

I got far too much time on my hands so im digging up old posts that dont have a “solution” checked, or an obvious “Yes thats it!” reply.

There are many ways of doing this, but for your topology, i would select entire loops with the box select tool and move all at once. This will maintain your edges without distorting them, which will happen if you scale the windows:

The UVs should’ve been made with seams in the first place, in which case you just unwrap again to generate new UVs. Dont worry too much about optimising your UVs as this is a process thats getting more and more automated and will eventually be irrelevant.

Same way i scaled and moved the windows. Make a big selection and simply move it.

Hi, thanks for your answer! Yeah, I will move a row of verts in order to scale windows bigger.

May I ask you guys how to make that kinds of double walls like in the pics? I haven’t done the model from the beginning so I wonder how to do it

What do you mean by “Double walls”?

If you mean the thickness, then there are literally 200 ways to do it.

I think the easiest for you would be to simply have each wall as its own separate object, and extrude it to add thickness.

yeah, I meant thickness. Your suggestion is actually good; if I extrude each wall and floor, ceiling i.e. every side with same measures then I would get a desired result. I am happy to hear other ways to create if someone wants to share it. Thank you!