When I’m stuck with Blender, it’s 90% of the time because I do not understand the geometry of the mesh I want to model.
This time doesn’t change, I would like to find a proper way to do this part : the SA330 Puma rotorhead blade grip.
On this example blend I used loop tools with bridge, and added segments to smoothen the whole thing, but obviously I can’t reach the effect I want.
Look at that picture, we see the intersection of both shapes : round of the shaft and square of the grip itself
Thanks everyone !